Ranging from the planar metropolis of Sigil to the fringes of the Outlands, this Dungeons &amp; Dragons adventure takes characters on a tour of remarkable realms, where they'll brush shoulders with immortals and discover a plot to forever change the multiverse. I've loved the Planescape setting ever since I played Torment back in 1999. In Sigil, the City of Doors (or The Cage), one can find fiends imbibing drink in a tavern taking a sabbatical from the Blood Wars. Incompatible parts of the multiverse come into direct contact. Factions espouse their philosophies on neutral ground. Is life meaningless, or is life a series of tests till we find ourselves on the fields of Elysium or condemned to the wars of the Abyss? Or perhaps... our destiny is to become gods ourselves? If you wish to explore life outside the material plane, dive into philosophy, or even discover the nature of the multiverse, consider joining this grand adventure. Characters begin at level 3 and reach into the upper tiers of play. The themes in dealing with life &amp; death in the multiverse can be rather dark, so keep that in mind when applying. I'm putting together a new group of players, so we'll do a short initial campaign/one-shots till we have a group that is sure they both click with me as their DM and each other as players. 5e 2014 rules, with some player modification options (Treantmonk) <a href="https://app.roll20.net/lfg/listing/386956/planescape-turn-of-fortunes-wheel" rel="nofollow">https://app.roll20.net/lfg/listing/386956/planescape-turn-of-fortunes-wheel</a>